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Evochron legacy demo
Evochron legacy demo











evochron legacy demo

Additions to customizing systems to better support a wider range of different radar sizes, readout placements, and indicator offsets to accommodate new HUD/UI elements. Gunsight three character readout ID labels reduced in size and surrounding line graphics removed to reduce clutter (now on tabs and readouts contained in smaller frames with rounded corners). Gunsight rim reduced in thickness and softened in color tones, shield indicators now moved to the outside of the rim in their own dedicated frames. Tabs added to upper menu bar text descriptions, most lines and dividers either removed or connected to reduce clutter.

evochron legacy demo

Overall color tones and sizes of many HUD/display background graphics reduced for a more subdued look and to improve text readout visibility. Improvements to missile re-tasking in multiplayer when human players in control of in-flight missiles select a different target and the missiles then acquire and track the new target.

evochron legacy demo

New optional intercept event added where an AI ship can perform a surprise attack on the player and demand they drop their cargo (see notes). Total playback indexes/channels of collision impact sound effects limited to reduce potential of crackling on certain audio devices.

evochron legacy demo

Collision alerts added for hidden storage containers, deployable structures, solar arrays, and recovery items. Cargo container content scanning now moved to target detail display for consistency and selective scanning. Waypoint proximity of planet-side contracts reduced significantly for easier/quicker access. Planet-side contract waypoints now follow the rotation of the planets they are linked to. Added ability to target and scan small cargo containers with the object targeting system. Opposing capital ships can now engage with beam cannons outside of contracts/missions. Capital ship beam cannons can now inflict hull damage on an opposing capital ship. Capital ship turrets now actuate when firing any of their four weapon types. Beam cannons are now fired directly from turrets on ALC/FDN capital ships. Capital ships can now repair the player's ship during contracts/missions. Version 2.0278 includes the following improvements:













Evochron legacy demo